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Infinite Noughts and Crosses

My take on noughts and crosses with more strategy: every move must be next to the last one, and you can spend a turn growing the board in any direction.

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Infinite Noughts and Crosses is my version of noughts and crosses, made to be more strategic and fun, and built with Deno and Fresh.

In the first version, every move has to be vertically or horizontally next to the last one, and you can sacrifice a turn to extend the board by a row or column in any direction. The updated version lets the board grow forever, needs four in a row to win, makes you lose if you can't play, and lets you bank a turn to use later.

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